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Warzone 2100 research tree
Warzone 2100 research tree







  1. #Warzone 2100 research tree mod
  2. #Warzone 2100 research tree upgrade

*All "first" weapons (the ones that unlock upgrades) now have a defense structure. *BaBa medical : early repair center for scavs and small bodies. This is all that timing that i've worked for you in V05 I hope you'll enjoy.

#Warzone 2100 research tree upgrade

When i need to upgrade XYZ, is there any solution at hand ? Does the game end abruptly because i suddenly have all the power, all the research or all the possible weapons after 20 minutes ? (would be deceiving) Or likewise does the game stuck with everybody at the same tech level, same weapons, same bodies because the level 9 is so high it is innaccessible ? Does the power of the leading player litteraly explode from the tinyest oil advantage or rather do he just manage to keep a little advantage ahead of everybody and still have to fight more (and risk his position again) to win ? Does every faction have at least one body to start with ? At least a second fast enough to make some designs ? Do I we have the choice of at least a couple of weapons ? So there is a game, and different strategies possible. Now in CTTV05 I really worked hard on the " rythm". I hope so at least (Alway looking for bugs). In V04 i think that all is at least balanced and fair. To make sure that the defense is not obsolete when you find your weapon or otherwise its accessible only many tech level later, I automaticaly reajusted the price to fit exactly at the same tech level then the weapon research. In CTTV04 I fixed defense structures evaluation to take into account the weapon that was on it along with their "wall" value. but my testers really found a balance issue that prevented further gaming so i never really talked about that version. In CTTV03 we saw colored scavengers and better looking borgs, Their legs will not move, but at least they have a body ^^. I know what you will say : "where is V03 and V04 " so here's a tiny recap : I need you opinions on that, to get ideas before I'll be over with that. I think I can obtain a whole new tree by myself without the help of dev. But he will not be able to choose when the weapon become avalaible depending on the stats he choosed.Īt least it worth giving a try. If the approximation is good, every body will be able to change or create stats for new weapons. It will be possible to approximate the power of each components straight from there stats files and position them automaticaly in the tech tree. WHY ? Once i'll get previsible and constant rules for the research tree. So it will be somewhat useless to research the lancer if you skipped all the rockets upgrades. On the other hand, i'll take into account the "normal" rockets uprgrades when I'll finally unlock the lancer. Instead you'll have to follow the main "technology" branch to get them. You'll never find the "lancer" by researching any of them. On ce you'll get them, will appear the accuracy, damage and rof upgrade for rockets.

warzone 2100 research tree

Sky will be the limit.Įxemple : I research a bit in "technology", and then appear in my list the "mini-pod rockets"¹. those upgrades will never be hindered again by technology branch. When that components will be the first of his serie, it will unlock automaticaly all the possible upgrades for it. From that pur technology branch will emerge new components (bodies, weapon, propulsion) and structures. A bit like the research upgrade right now, but without the research upgrade. What i'm thinking right now is to make one single "technology" research line. Of course i could throw a research somewhere but with no garanty for the balance of the game. Each research seem arbitraly added anywhere in the tech tree.

warzone 2100 research tree

The major brake to progress is the fact that the research tree is totally artisanal.

warzone 2100 research tree warzone 2100 research tree

#Warzone 2100 research tree mod

As I am looking to make a mod with one or 2 more weapons, bodies, structures.









Warzone 2100 research tree